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Digital Eclipse Wins. Physicality

by: Joseph -

While I was in the air, on the way to EVO in Las Vegas, Digital Eclipse lets a few blood droplets out the bag. Mortal Kombat: Legacy Kollection will get a physical version, and preorders are live right now!

The Standard edition, available on Xbox Series S/X, PS5, and Nintendo Switch, will be $49.99. The Nintendo Switch 2 version will be $59.99, but will contain the full game on the game card, for those who needed to find something else to complain about on their socials. All standard editions will include a slip cover, if you pre-order.

The Deluxe Edition tests your might with a Steel Book, some mini marquees, a magnet, a poster, a lenticular card, some arcade flyers, arcade cabinet cards, and Shao Khan calling you a weak pathetic fool. This deluxe edition is only for PS5, and Nintendo Switch, for $69.99 USD, and Nintendo Switch 2, for $79.99 USD. Hold your judgement. 

The Kollectors edition is the Standard edition and a Goro controller holder, an arcade token, a hardcover artbook, and a pin set, all coming in a numbered collector's box. This is available for all the things including PC, for $149.99 USD across the board. 

Though the ship date for these are December 12th, this date is only confirmed for the standard and deluxe edition. There is no date for the Kollector's edition, and they do not come with Mortal Kombat 11's Kollector, for those who like to start trouble. Not today, sorcerer. There is also still no actual release date. 

Finally, it has been revealed that Mortal Kombat Trilogy will be part of the collection, and will be playable at EVO in Vegas. That's where I am. Right now. And I'm going to play it, for all of your faces.

Battlefield 6 dazzles in multiplayer reveal event, launches October 10th

by: Jason -

I've been buzzing since about 2:35 this afternoon. The Battlefield 6 multiplayer reveal event began at 2:30 Eastern Time, and it only took five minutes to blow me away. I don't even attempt to hide my love for the Battlefield franchise around here. I mean, I was one of a few games media folks still actively covering Battlefield 2042 when it ended its live service operations. I was going to be in regardless, but after today's reveal, I'm all-in.

The live reveal event opened with a multiplayer gameplay trailer showcasing the classic, large-scale warfare that fans of the series have come to love. You can see the new Kinesthetic Combat System in action, which takes gunplay and mobility to new heights for the franchise. We can drag teammates and revive them, mount weapons on walls and objects, lean and peek, and more. It’s slick. The traditional class system is also back for Battlefield 6, with players able to select from Assault, Recon, Engineer, or Support, with class-based signature weaponry and gadgets. For instance, the assault class gets bonuses for using assault rifles and can also carry two primary weapons at once.

A separate trailer revealed that Battlefield 6 will include nine maps at launch, including ones set in Egypt, Gibraltar, New York, and a remade version of Operation Firestorm from Battlefield 3. Maps will be scalable based on which game mode you’re playing, with each having multiple “combat zones” specifically designed for each mode. Speaking of, there will be modes for everyone available at launch. If the traditional all-out warfare modes of Conquest, Rush, and Breakthrough are not your jam, BF6 will also have smaller-scale modes ready to go at launch, including Team Deathmatch, King of the Hill, Squad Deathmatch, Domination, and a new mode called Escalation. Battlefield Portal returns from Battlefield 2042 as well but is getting expanded to allow player created maps and modes and looks impressive so far. Oh, and they teased the long-rumored battle royale mode, which is coming “soon”, and could be a free-to-play element.

Perhaps most importantly, Battlefield 6 is getting a free open beta over the next two weekends, with the first set for August 9th through 10th, and the second running August 14th through 17th. Battlefield 6 launches October 10th for PC, PlayStation 5 (with unspecified PS5 Pro support), and Xbox Series X|S. Pre-orders are available now for two editions – a Standard Edition for $69.99 and a Phantom Edition for $99.99, which includes some extra cosmetics packs, and a premium battle pass. Come back and see me for further updates on Battlefield 6’s single-player campaign and the battle royale mode as we get closer to launch.

NBA 2K26 drops gameplay trailer, first Courtside Report

by: Jason -
Today, 2K has revealed the suite of gameplay enhancements coming alongside the current-gen versions of NBA 2K26 when it drops on September 5th. Bear in mind that these enhancement will only be available on PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch 2, though a more vanilla version is still going to be available for PS4, Xbox One, and Nintendo Switch.
 
On current-gen, 2K26 is getting a new Motion Engine which 2K is calling the biggest change to player movement since 2K21. This new engine utilizes machine-learning and 2K's ProPLAY technology to convert real NBA game footage into more lifelike movement on the digital court. More specifically, dynamic lower-body physics adjusts the exact positioning of players' legs and feet on the fly to make them launch, plant, and cut more realistically. Rhythm shooting has also been enhanced to include more responsive jumpshots that look and feel more like the real thing. 
 
On the other end of the court, defensive improvements, new collision physics, redesigned post defense and new rebound timing feedback. The 2K team is also giving controls a facelift with more intuitive and free-flowing gameplay, as well as new mechanics like wrap passes, quick protect, no dip catch-and-shoots, and more.
 
Finally, enhancements to AI give your NPC teammates a bigger brain, allowing them to act more dynamically on both ends of the court, but especially when trying to help generate offense. To get you up to speed on all of the new updates for 2K26, the Learn 2K tutorial suite will include more intermediate training to help players refine their game.
 
Check out the gameplay trailer below, and first Courtside Report here, featuring NBA 2K series gameplay director, Mike Wang, breaking down all of this year's changes in detail. Looks pretty sick (and pretty realistic) so far.
 

What are we playing? : Revival edition 7-29-25

by: Joseph -

As Joe and Kelly prepare to flood you all with info from their respective cons this week (EVO, GenCon), we've decided to hit you with an oldie but goodie. It's time to bring back the "What are we playing?" articles. I think we're going to post this every Tuesday. Don't hold me to that. 

I, your current Gaming Nexus King and Supreme Ruler of Pinball FX VR, will be finishing up Ninja Gaiden: Ragebound. hopefully for a full review tomorrow. This is after I became 15th globally in Pinball FX VR on the Junkyard table, and have found every fossil and banana in Donkey Kong Bananza for the first 4 layers. But I digress. Hey Gaming Nexus, What are ya playing? (Fred Schneider Edition) 

John Yan - Death Stranding

"After finishing The Last of Us Part 2 not too long ago, I decided to look at my backlog of games I've been wanting to finish. With the release of the second Death Stranding, I figure it might be time to finish the first one. The reviews have been great for it and I know a lot of people enjoyed the first game. I've always liked Hideo's style having played all the Metal Gears so it's time I think I finish this one and then maybe head into the second after I get done 100 hours later."

Kelly Gray - Mario Kart 8

"My daughter and I are currently revisiting Mario Kart together. She is into battles vs. races lately, which has been a really fun to watch her pivot. It’s also exciting because at the ripe age of 5, she is really developing a skill for talking smack to her opponents. The best part is that for some reason she’s convinced that Bowser is played by my brother in every game- so Uncle Matt unknowingly gets a brunt of the smack talk for no reason. Very entertaining!"

Jason Dailey - Ready Or Not, College Football 26

"I’ve been on a flurry of review assignments lately, culminating in my recent review of tactical shooter Ready or Not, which finally came to PlayStation and Xbox a couple of weeks ago. As someone who grew up playing Sierra’s SWAT games on PC, Ready or Not has scratched a big, nostalgic itch for me. It’s grounded, it’s gritty, and it’s excellent. In addition to SWAT stuff, I’m also well on my way to spending another 500 hours with EA’s annual iteration of College Football. Some pals and I have an online dynasty going that we are deeply committed to. Kind of like a marriage, but with a college football video game. I’m the head coach at the Air Force Academy, where we run the triple option offense for better and for worse."

Randy Kalista - Neverwinter Nights 2

"I was delusional. Thought I could pump 100 hours into Neverwinter Nights 2: Enhanced Edition by the deadline. But that deadline sailed by without comment. Had a jump-scare where every single saved game in my playthrough corrupted. Managed to recover one, somehow. That's when I learned you don't save over old saves in Neverwinter Nights 2. It's some old bug that was fixed by modders in the decades since its launch in 2006, but the Enhanced Edition brings back the original bugs. I'm learning all about Obsidian's developmental shortcomings, and why Aspyr (handling the Enhanced Edition) is only considered a "good enough" developer when it comes to ports and relaunches."

Eric Hauter - Pinball FX VR, Donkey Kong Bananza

"I haven't had much time for gaming lately, between my job, my side job, my side-side job, and my side-side-side job. So, in between bursts of work, I'm still happily pinballing away with Zen Studios Pinball FX VR. They are prepping to announce even more tables at an event this week, and I'm deeply excited to see what they have to offer. Oh, and I'm still playing Donkey Kong Bananza, of course. That's not going to stop for at least another month."

Jeremy Duff - Donkey Kong Bananza, Super Mario Odyssey, Hyrule Warriors

"The only thing getting playtime in my household right now is the Switch 2. After wrapping up DK Bananza, I have gone back and started revisiting some older Switch games like Super Mario Odyssey and the original Hyrule Warriors. Of course, all of this requires frequent Mark Kart World battles as the kiddo and I have a very deep rooted feud going back to Mario Kart on the Wii U that never ends."

And there you have it. That's what we're playing for the week. You could tell us what you're playing, but we don't want, or have a comments section. SO you can retweet or rethread this if you want. We don't have a threads. Maybe we should change that. 

Confirmed: Sagat is terrifying.

by: Joseph -

There's so much lore here. Watching CPU lvl 7 Sagat tear through another CPU lvl 7 Sagat is insane to watch. It's almost like you feel every single hit. He confirms he has both his high, and low tiger shot. His tiger knee looks to go across the screen. His charge tiger uppercut follows up with a kick that splats you against the wall. I'm starting to sound redundant. I get to play, and be humiliated by Sagat this weekend at EVO. I cannot wait, but then again, maybe I should. 

Capcom sent this, courtesy of GameSpot. Watch it in horror. Then throw your controller in the garbage. He'll be here August 5th. 

Orcs Must Die! Deathtrap has sprung a trap on PlayStation 5

by: Jason -

It’s hard to be a lover of video games and not know about the Orcs Must Die series. I’m certainly familiar with the franchise, but I’m almost embarrassed to say that I’ve never played any of the games. With today’s release of Orcs Must Die! Deathtrap on the PlayStation 5, it may be time to change that.

Originally released back in January for PC and Xbox Series X|S, the cooperative horde mode orc-slaying game has made it over to the blue team alongside the new “State of Slay” update for all platforms. The new update adds a new map, two new death traps, and two new hero model updates for all players, though PlayStation players will never know what we were missing.

Orcs Must Die! Deathtrap lets you play solo or with up to four homies to set death traps and slay wave after wave of orcs. The challenge scales depending on the number of players, in addition to environmental factors such as weather and time of day. You’ll choose from one of several character classes, each with its own weapons, abilities, traps, and personality to find one that fits your preferred playstyle. With a heavy emphasis on physics and body ragdoll effects, Deathtrap looks like a hoot. As I’m typing, I’m wondering if this should be a Gaming Nexus Plays streaming game for our crew here at the website.

Check out the new PS5 launch trailer below. Oh, and you can grab the game for a launch window 20% discount right now on the PlayStation Store, which drops the regular $29.99 price down to $23.99.

Co-op hack-and-slash Godbreakers coming to PC and PS5 this year

by: Jason -

New developer To The Sky has teamed up with publisher Thunderful to bring its four player cooperative hack-and-slash game, Godbreakers, to PC and PlayStation 5 in 2025, including Steam Deck compatibility. Today, we’ve received our first look at combat, abilities, and some of the six biomes that will be included at launch. And if you like what you see, a free demo is available right now on Steam.

Godbreakers are entities brought back by celestial beings to destroy the Monad, a rogue artificial intelligence. To do so, players will have to absorb enemy powers to turn against them, chaining abilities together between co-op partners for powerful synergies as you take down powerful, multi-stage bosses.

I’m digging what I’ve seen so far. You can check out the trailer for yourself below, as well as the big features Godbreakers is touting:

  • Frenetic Co-op Action for 1-4 Players – Join forces with friends in fast-paced, chaotic battles to coordinate abilities, chain attacks, and take down powerful bosses together. 
  • Engaging Gameplay Elements – Weaken enemies mid-fight and absorb their abilities to turn the tide of battle, charge energy, take their power, then unleash a Godbreak: a devastating attack that uses the enemy’s own strength against them. 
  • Memorable Boss Fights – Clash with a wild roster of multi-phase bosses, each with evolving attack patterns and distinct personalities, that will test reflexes and coordination, pushing players and their crew to thrive in peak chaos.
  • Fast, Fluid Combat with Strategic Depth – Cancel moves mid-action for precise control in real time, and chain together strikes, dashes, and abilities to unlock new weapons with runs to keep tactics evolving.
  • Experimentation with Builds – Shape combat style by experimenting with builds and unlocking Archetypes, each with their own weapons and traits. 
  • Explore Vibrant Biomes – Fight through six surreal biomes, each filled with unique enemies, deadly hazards, and challenges.

Mario Paint coming to Nintendo Switch Online

by: Nathan -

If you are someone like me, who has no artistic skills whatsoever, Mario Paint is probably a game you didn't bother with on the Super Nintendo, but for those incredibly talented individuals who did the classic game is coming to the Nintendo Switch Online so hopefully now a new generation of artists will discover the game and share their creations with the world. 

The best part is that if you have a Switch 2 you can of course use the new Joy Cons as a mouse to create and if you still have an original Switch you can use a compatible USB Mouse in game. You can also use the suspend points feature to save your finished creations. 

Mario Paint is available on the Super Nintendo on Nintendo Switch Online today. 

NASCAR 25 races onto consoles October 14th, PC release to follow

by: Jason -

Everybody get ready to go 180 miles-per-hour and turn to the left, iRacing’s NASCAR 25 is hitting PlayStation 5 and Xbox Series X|S on October 14th, with a release on PC to “follow soon after”. The team at iRacing shared the news yesterday, alongside the briefest of gameplay teasers, which you can see below.

iRacing has long been known as one of the premier racing simulations on PC, and now the team behind that game is bringing the NASCAR series to life on both consoles and eventually PC. Featuring an extensive career mode, NASCAR 25 lets you customize your own driver and vehicle, manage contracts, facilities, staff, and make strategic decisions over the course of your career. Each of the four NASCAR racing series – NASCAR Cup Series, Xfinity Series, Craftsman Truck Series, and the ARCA Menards Series – will be playable, in addition to other modes such as quick race, seasons, and, of course, online multiplayer.

The last NASCAR game I played may have been NASCAR 98 on the original PlayStation, which seared Molly Hatchet’s “Flirtin’ With Disaster” into my brain to this day. You could also enter a cheat code and shoot paintballs at rival cars during races. Anyone else remember cheat codes? Anyway, check out the new NASCAR 25 trailer before you speed off.

The Gaming Nexus disputed King of Pinball FX VR is still on top

by: Joseph -

Here's the thing about being a king. A king does not let his kingdom starve. He provides them with nourishment, adoration, and protection. He does not make them take part in contests he knows they will lose over and over again. So another Scoring Battle has come and gone, and King Moorer has given his loyal subjects time off, so they didn't have to play Pinball FX VR

This wasn't the case for long, because two ruffians snuck into my VR gaming chambers and tried the Battlestar Galactica table. Once the guards brought their trespassing to my attention, I, a benevolent king, let them try their best against my mighty 28 million. Instead, sir Duff, and Sir Hauter put up a paltry 9 million a piece, not even worthy of their subsequent time in the barracks. Sir Yan was spared on this day, for his fear stood in his way. He knew that abject humiliation was in his future. 

As I sit upon my throne, hearing the cries of the once celebrated, now fallen, knights of the old, I begin to wonder. Will there ever be someone to stop the reign? Have I reached a level of dominance that has never been seen before? Should I call out other publications, since my own cannot even fathom the skill set to topple my innate pinball skills? Will the Williams tables announced next week give them something called "hope"?  I would say only time will tell, but I would be lying to you, reader. And that is something I will never do. There are worst things I could do. For now, all hail King Moorer.